A great example is the black bishop who sears the flesh off the enemy with a bolt of energy from an overhead cloud. Even more impressive is the battle animation when the pieces clash. Movement of each piece from the dragonlike pawns to the regal bishops is fluid and a joy to watch. The animation for each piece is stunning. From a purely aesthetic point of view it succeeds wonderfully. Thus Combat Chess was born.Ĭombat Chess, like it's predecessor, is simply a chess game with animated pieces. A decade later someone at Empire Interactive apparently thought the gaming public needed an updated version. In it the pieces were animated and actually fought for a square. In 1988 Interplay tried to spice up chess with Battle Chess. Another novelty was video for example, when playing Battleship you can actually watch your vessel sink. One of the most common novelties was to add nudity to the game. Throughout the years, companies have tried to entice people into playing traditional games on the computer. Computers work best in exploiting the imagination, something not needed in a game of hearts. Other than providing solo play or easily finding players over the Internet, there's really no benefit with a computer translation.
The things you can experience in real life, such as card and family board games, tend to feel flat on a computer. It allows you to experience things you could never experience in real life, such as fighting the battle of Waterloo or coaching the Bulls through an entire season. The modern-day computer is a wonderful medium for games.